Content Library
What does a digital-native comic look like? How does the graphic narrative form benefit from techniques like responsive design, and tools like version control systems and APIs?
Learn how Big Five and independent publishers have attempted poetry on small screens, and leave with practical tips and techniques for your own clients.
Insight into Sesame Workshop’s experience creating Sesame Street ebooks and apps as well as their global expansion in digital media.
The ebook world is evolving around us. Liisa McCloy-Kelley teaches us how to focus on what really matters without allowing yourself to get too distracted by all the shiny objects out there.
An overview of how Unbound uses JavaScript to solve (and create) problems in ebook production.
Join us for a Loan Stars update where we’ll discuss its impact over the past year, trends we’re noticing, and how you can get involved.
What talents and sensibilities must publishers seek, and should they be hiring from outside industries, cultivating those skills in-house, investing in educational programs, or all three?

Closer to metal
- March 31, 2016
Greg Albers (Getty Publications) discusses the shifting fundamentals of book publishing, from setting lead type, to coding and the command line, while diving into some practical applications.

Building a better online bookstore with BNC BiblioShare
- March 5, 2014
BookNet Canada is developing a Shopify plugin that will pull rich bibliographic data from BiblioShare into Shopify, allowing small businesses access to the same data available to larger retailers.
Join InDesign-to-EPUB expert Anne-Marie Concepción as she reveals the power under InDesign’s EPUB 3 hood for reflowable and fixed-layout EPUBs.
Charles Nix presents an ordered guide to typography for ebooks — balancing time-tested principles with the opportunities unique to the next reading environment.

A narrative future in augmented reality
- March 5, 2014
This session outlines some of the experiments with future forms of the book currently underway in Fisher’s Augmented Reality Lab at York University.







