Games and gamification
- March 8, 2012
Jon Ingold discusses what games are, why they work, and what makes for a good one. Watch this video to learn how gaming can help publishers (and other players) bring their content to the market.
Jon Ingold discusses what games are, why they work, and what makes for a good one. Watch this video to learn how gaming can help publishers (and other players) bring their content to the market.
Mike O’Connor discusses the tools book publishers need to adapt in this new environment and the advantages and disadvantages of a variety of new business models.
In this double lecture, Ian Barker (Symtext) and Mark Scott (BookRiff) each explore what it means to create one book from many.
How can publishers reimagine themselves digitally? Deanna McFadden (HarperCollins Canada) explores opportunities in digital publishing, digital formats, and more.
Bob Miller (Workman Publishing) discusses risk in publishing and new publishing models.
Andrew Savikas (O’Reilly Media) shares his take on what is on the horizon for the future of publishing.
Important trends, evolving business models, best practices for integrating social media and user-generated content, and the impact of emerging devices and delivery methods on the creation process.
Michael Tamblyn (BookNet Canada) describes six initiatives that could make things better for publishers, readers, and others with an interest in the future of the book.
Gary Cosimini (Adobe) will discuss how publishers can realize the full potential of XML content management and retrieval, transforming their operations.