ebookcraft

Learn how to develop a practical roadmap for creating accessible ebooks that’s customized to the unique considerations of your press and workflow.

With the field of e-production in transition, there is both uncertainty and the potential for exciting new opportunities for ebook designers and developers.

An exploration of the past, present, and future evolution of ebook reading applications and how that impacts and informs the art and craft of creating ebooks.

Pull back the curtain on what librarians love about ebooks, why ebook recommendations often come with both raves and caveats, how certain types of books and users are best served by print, and more.

We expect ebooks to work like the web, but they don’t. By learning about the reading systems we design for, we can start testing new powerful features and designing better reader experiences.

GREP can automatically style your text based on patterns that you define. This session will ease you into the world of regular expressions through the thinking process involved and real-world examples.

Check your biases at the door as ebook experts make things personal at ebookcraft’s first debate: “be it resolved that ebook design is insignificant.”

In this session, Monotype type designer Charles Nix shares how to bring quality typography to the screen and Champagne Choquer will discuss best practices for font embedding.

Accessibility shouldn’t be an afterthought in the ebook production process, but built into the content from the ground-up to ensure seamless user experiences that allow anyone to connect with the books they want to read.

Nick Ruffilo will dispell the myth that programming is hard, and give you a crash course in using Javascript to transform your ebooks from paper-under-glass into a world of actions, interactions, and life.

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