It’s been a big year for standards, from the rollout of ONIX 3.0 to the new BISAC codes for young adult books. Are you up-to-date?
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Tech as equalizer: We Read Too
- April 1, 2016
The We Read Too app showcases children’s and YA books written by and for people of colour. Kaya Thomas shares why she created it and how the publishers can reach audiences of colour.
Closer to metal
- March 31, 2016
Greg Albers (Getty Publications) discusses the shifting fundamentals of book publishing, from setting lead type, to coding and the command line, while diving into some practical applications.
Just as ebooks shouldn’t be an afterthought to print books, CSS3 animation shouldn’t be an afterthought to storytelling.
Debate: Does ebook design matter?
- March 31, 2016
Check your biases at the door as ebook experts make things personal at ebookcraft’s first debate: “be it resolved that ebook design is insignificant.”
Learn how to add papercasting (a process designed to test users’ experiences without doing a software build) to your ebook development workflow to ensure clear interactivity for your readers.
So you think you can code 2016
- March 31, 2016
You know a beautifully designed ebook when you see it, and you’ve got the chops to show us how it’s done.
The art of storyboarding
- March 31, 2016
This session is (literally) an illustrated view of storyboarding and how you can leverage its related techniques to organize print-centric content for digital book formats.
The ebook developer’s toolbox
- March 31, 2016
Developing beautiful, functional ebooks for a variety of reading platforms requires a unique combination of knowledge. In this talk, you’ll see some of the essential skills every ebook developer should have.
What if we could start over with EPUB, without worrying about backward compatibility? What would an ebook format look like? Could we make it simpler, more powerful, less maddening?










